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24 August 2007

BioShock og DRM

Det som kanskje er verdens beste spill akkurat nå, og et eksempel på at videospill nå er så bra at de bør behandles på lik linje med litteratur og kunst, er så ødelagt av DRM at jeg antagelig aldri vil komme til å spille det.

Dette skriver Wikipedia om BioShock:

Overall, reviewers have noted that the combination of the games elements "straddles so many entertainment art forms so expertly that it's the best demonstration yet how flexible this medium can be. It's no longer just another shooter wrapped up in a pretty game engine, but a story that exists and unfolds inside the most convincing and elaborate and artistic game world ever conceived."

Dette skriver Wikipedia om DRM-en SecuROM i BioShock:

... the solution to these limitations is to uninstall the game before one reinstall or format the harddrive. Uninstalling the game registers it the same way installing it does. If an uninstall is not performed, SecuROM considers that the player is using the game on several computers. ... However, 2k Games forum users are still reporting that this does not work.

Installation of the demo version, like the retail version, includes SecuROM but also creates a number of registry entries which are undeletable even with full administrator rights on Windows, short of a reformat. ...

For en tragedie DRM er.

Oppdatering 29. aug. 2007: Akkurat i det jeg begynte å helle mot at jeg kanskje allikevel skulle kjøpe BioShock kom jeg over dette: BioShock Soaked in DRM Fiasco, (Twitch Guru, 27. aug. 2007):

There's no question, however, that the issues surrounding SecuROM have triggered a badly botched launch for an early contender for game of the year. In fact, this may go down as the worst fumble in PC game launch history.

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26 April 2007

Bussjåførspill

Kan dette være verdens kjedligste spill: Bus Driver?

Bus Driver handler om, "wait for it", å kjøre buss. Les mer i Gamer.no: Bus Driver omtale, (18. apr. 2007).

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14 March 2007

Spore

Spilldesigneren Will Wright, mannen bak spillklassikerserien Sims, er nå snart klar med det som antagelig blir dette årets viktigste spill: Spore. Februarutgaven av Popsci.com har et meget fyldig intervju med ham i den anledning: The Wright Stuff

Will Wright plays with evolution—and Intelligent Design ...

The core of it is, we want the players to create their own worlds, all the way from the microscopic scale up to the galactic. At every level of the game there is a simulation of life, society, civilization, exploration, the player's kind of pushing back against, but as they create each level of this world it's automatically shared with other players, so that the players playing are also creating the game worlds for everybody else.

... it's what we call a massively single-player game ...

Et spill som inneholder både evolusjon og intelligent design må jo være verdt å spille. Fritt for å være The Flying Spaghetti Monster.

Oppdatering: Spore Slip Sliding Away, (Kotaku, 19. jun. 2007)

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